Monday, September 29, 2025

Barrel

 























Low Poly Mesh



















UV Unwrap




IK Retargeting

 


Created ROM and Backflip animations for Gladiator Guy Rig in Maya and exported to Unreal. Retargeted those animations to Mutant Character Rig. Additionally, imported the "taunt" Mixamo animation and retargeted it for Gladiator Guy Rig

Sunday, September 21, 2025

Simple Barrel

 



Character Rigging

 


















Rigged character in Maya. Added bones, skin weights and controllers to pose and animate model. 


Joint Hierarchy: 





Controller Hierarchy: 




Saturday, September 13, 2025

Materials and Blueprints in Unreal













Scene Preview

The Material uses 2 masks and sine and cosine wave values that update with time to animate the material. These masks and values are used to interpolate 3 colors to produce the final animated material




G Input Dynamic Material

The material also has a noise texture that updated the world position offset when G is pressed. It is also attached to a cosine function . A timeline is used to change the value of the noise multiplier variable in the dynamic material to begin and end the material animation






Trigger Box Event

The trigger box begins a bounce Niagara particle effect when stepped on and switches it off when you step off it














Monday, September 8, 2025

Modular Environment Creation Part 2

 























Booleans:






















Emissive Material:

















Simple Rotation Blueprint:
















Level Blueprint:



















Character Movement Speeds:


















Lighting and Atmosphere:

















Additional Shots:





Level Blockout