Low Poly Mesh
UV Unwrap
Created ROM and Backflip animations for Gladiator Guy Rig in Maya and exported to Unreal. Retargeted those animations to Mutant Character Rig. Additionally, imported the "taunt" Mixamo animation and retargeted it for Gladiator Guy Rig
Rigged character in Maya. Added bones, skin weights and controllers to pose and animate model.
Joint Hierarchy:
The Material uses 2 masks and sine and cosine wave values that update with time to animate the material. These masks and values are used to interpolate 3 colors to produce the final animated material