Scene Preview
The Material uses 2 masks and sine and cosine wave values that update with time to animate the material. These masks and values are used to interpolate 3 colors to produce the final animated material
G Input Dynamic Material
The material also has a noise texture that updated the world position offset when G is pressed. It is also attached to a cosine function . A timeline is used to change the value of the noise multiplier variable in the dynamic material to begin and end the material animation
Trigger Box Event
The trigger box begins a bounce Niagara particle effect when stepped on and switches it off when you step off it
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