Thursday, October 30, 2025

Dorothy Must Die VFX and Optimizations

 VFX

Created VFX for Lion bite and scratch. Finalized bite VFX and blocked out scratch vfx. Additionally worked on the axe slash vfx to look better. The main issue was with the UVs of the mesh. I had to make sure that the UV covers the whole area of the map.


















Optimized Glass Material

The glasses in the hallway and main chamber uses translucent materials which are expensive. Since the glass is only for aesthetics, I decided to create an optimized additive material. As shown below in the shader complexity view, the additive material glass (right) is much more optimized that the translucent (left) material.


Perforce Proof (Glass is in the project) 



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