Recreated lighting in the scene to optimize lights while achieving the look
Updated Axe Slash VFX. Added depth to the slash by adding more mesh renderers and added sparks during the spring
Light Optimizations - Light Overlap Before
Light optimizations after: No heave overlaps in the level.
Additionally, I removed excess assets that are not in the level area (present in the Level designer's larger level), and removed unwanted fire VFX that were adding to the lighting contributions
Most meshes in our level were set up was dynamic mesh actors that influence performance. Since we don't need dynamic mesh actors for our environment I converted them to static meshes
All these optimizations helped improve overall performance. The pictures below show the performance difference before and after. Major improvements in Frame time, GPU time and Input times. The number of draw calls and primitives in scene are also reduced
All edits were made in engine and were pushed to perforce
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