This week I worked on scene lighting to fit the Wayfinder theme. I redid the lighting setup to make sure lights were coming from real light sources (candles, chandelier, etc). Lights closer to the walls created bands on the walls due to the toon shader so I adjusted the light calculations and drop off values to make the light blend better around surfaces. I adjusted the bloom to make shiny objects shine brighter, giving them a more royal look. Additionally, I got rid of some shadows casted by lights which were making the scene look unclear.
For the Entry hallway, the old lighting (pictured below) making it hard to see things around the hallway; The rect lights on the windows also had large attenuation radii contributing to some amount of lag. I made the attenuation radii smaller and added a single rect light to light the whole hallway.
I also got rid of the directional light since most of our scene is indoors and the light was not contributing much to the indoor lighting.
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