Wednesday, June 17, 2026

Sprint 3 Delivery

 



This week I worked on The materials for the Star Character. The references for this material were from the visdev shots created by the team. This material is still a work in progress as we will be adding more details like moving stars/textures, and Effects to the head. We will also be making the head higher poly so the Fresnel effect works better. 

I also gave feedback to other VFX artists for their effects to better fit our cinematic

While not a part of this class's work, I got some experience into adding effects to the sequencer as part of the Tech Art assignment. Which would greatly help the team when we are putting our effects into the sequencer for the final product (Thanks Nitin!)

All materials were made in Engine, no source assets were needed to make the materials 



Wednesday, June 3, 2026

Sprint 2 Delivery

Painted Normal Fresnel Test with background color

Painted Normal Fresnel Test 
De-materializing to materializing transition effect
Star Cape Material first pass





 
Twinkling star head material first pass



Along with these tasks I fulfilled some leads duties by providing critiques on VFXs made by my teammates, assigning tasks and answering questions. I also worked on creating the folder structure for the project 




















All of my created assets were in Engine, I did not have any source assets



Sprint 6 Delivery

  Contributions to the project:  As a Tech art lead, I worked with the other tech artists to create the visual effects of the project. I pro...