Monday, September 15, 2025
Saturday, September 13, 2025
Materials and Blueprints in Unreal
Scene Preview
The Material uses 2 masks and sine and cosine wave values that update with time to animate the material. These masks and values are used to interpolate 3 colors to produce the final animated material
G Input Dynamic Material
The material also has a noise texture that updated the world position offset when G is pressed. It is also attached to a cosine function . A timeline is used to change the value of the noise multiplier variable in the dynamic material to begin and end the material animation
Trigger Box Event
The trigger box begins a bounce Niagara particle effect when stepped on and switches it off when you step off it
Thursday, September 11, 2025
Monday, September 8, 2025
Modular Environment Creation Part 2
Booleans:
Emissive Material:
Simple Rotation Blueprint:
Level Blueprint:
Character Movement Speeds:
Lighting and Atmosphere:
Additional Shots:
Thursday, September 4, 2025
Monday, September 1, 2025
Inanimate Object Animation
Animation of a soccer ball and a beach ball interacting with elements of the environment
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Contributions to the project: As a Tech art lead, I worked with the other tech artists to create the visual effects of the project. I pro...
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Takes in a geojson file and draws out all countries with a unique color in Houdini by using a Python SOP
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Booleans: Emissive Material: Simple Rotation Blueprint: Level Blueprint: Character Movement Speeds: Lighting and Atmosphere: Additional Sh...