VFX
Created VFX for Lion bite and scratch. Finalized bite VFX and blocked out scratch vfx. Additionally worked on the axe slash vfx to look better. The main issue was with the UVs of the mesh. I had to make sure that the UV covers the whole area of the map.
Optimized Glass Material
The glasses in the hallway and main chamber uses translucent materials which are expensive. Since the glass is only for aesthetics, I decided to create an optimized additive material. As shown below in the shader complexity view, the additive material glass (right) is much more optimized that the translucent (left) material.