Thursday, October 30, 2025

Dorothy Must Die VFX and Optimizations

 VFX

Created VFX for Lion bite and scratch. Finalized bite VFX and blocked out scratch vfx. Additionally worked on the axe slash vfx to look better. The main issue was with the UVs of the mesh. I had to make sure that the UV covers the whole area of the map.


















Optimized Glass Material

The glasses in the hallway and main chamber uses translucent materials which are expensive. Since the glass is only for aesthetics, I decided to create an optimized additive material. As shown below in the shader complexity view, the additive material glass (right) is much more optimized that the translucent (left) material.


Perforce Proof (Glass is in the project) 



Thursday, October 23, 2025

Level Blockout

 Dorothy Must Die - Level Block out

Worked on the Tin man's axe model. This is going to be the player character's weapon. The model was created for the perspective assignment for common art. I worked on refining the mesh to look like the drawn over sketch and cleaned up any bad geometry before rigging




I also created the block out for the axe swing animation. The axe swing will include a mesh renderer for particles so I created the mesh and set it up in Niagara

Perforce proof


Sunday, October 5, 2025

Animation State Machines












Created Animation State Machine for Third person model that covers locomotion and crouch fire. Created IK Rig for character and retargeted animations from Mannequin.


State Machine: 














Delaying Firing to Locomotion transitions in BP to avoid sliding while crouching and getting up




Basic Animation - Shrug

 

Let's Make It Stick


 

File IO - Name Generator

Gets an input from a file that contains rules to name a file. When a file needs to be names using the naming convention, the provided prefix...