Wednesday, July 1, 2026

Sprint 4 Delivery

 



This sprint I worked on the following things: 

Fixing Star Character Materials: I edited the star materials based on the feedback by the 3d artist. I created the VFX for the head to make it glow and made sure the materials were lit instead of unlit (since the unlit materials were not showing up). Additionally the cape was hiding the character clothes when seen through the cape so I adjusted the material to not do that. I will also be working with the 3d artist to fix the UVs of the cape so that the flowing stars flow in the right direction 

Materializing effect in sequencer: I had initially created an effect for the character to de-materialize and re-materialize. However, the effect would not work with the current setup since that would require 2 actors instead of 1 and the effect needs to be more art directable based on the scenes. Also, the fade in and fade out effects need to be separate and not attached together. The dissolve function I had created also did not work well in the sequencer (I had the same issue in my tech art project).  Due to this, I ended up creating a new effect for the materialization. I added parameters for the fade in and out which have been set up in the sequencer. The new effect is also in the sequencer where it is first needed. I will be editing that effect and adding it where needed next sprint

Lead duties: As a tech art lead, I checked up on my team members to see their progress and helping them improve on the things they are working on by giving my own feedback. I mainly helped improve the supernova effect by providing feedback and giving approaches to improve the effect. I also gathered references and involved more members of the team to work on this effect. We also decided to redistribute some tasks so I worked with the members to make sure they understand what they are working on and if they need any clarity on their tasks





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Sprint 6 Delivery

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